Raising Humans in a Digital World walks parents through the challenges of raising their kids in a digital world. Where there are never-ending technology opportunities, devices, and attention-getting games, apps, and experiences. Written by Diana Graber, a cofounder of Cyberwise and founder of Cyber Civics, this book is structured in a parent-friendly way and perfect for parents whose children are not receiving instruction at school.
In 2016 I walked across the United States. I was 22. I had just graduated college. For my peers and I, the world was opening up. I should’ve been happy. But I felt a growing dissatisfaction within me. I was connected to the digital world but had no real connection to myself. The world on my phone provided my life with little to no meaning. I looked up and everyone around me seemed to be caught in the same trap. We were all numb. I was determined to find more, to find answers.
What do you get when you combine the user-sharing power of YouTube with the community gameplay of Minecraft? You get Roblox, an endless virtual candy store of free multiplayer games created by its users around the world.
For most parents, it would be horrifying to find explicit or offensive content on their child’s public page or profile for everyone else to see. A parent wants what’s best for their child, and surely, they want their kids to personify the values they’ve imparted on them.
TikTok is a free social media app designed for creating and sharing short music videos.
If you're a parent of a school aged child, it's likely that you've heard about the latest craze in video games, "Fortnite."
If you don't know what exactly "digital civility" means, you're not alone.
Parents of teens probably knew this already, but the Pew Research Center just confirmed it for everybody: YouTube, Instagram and Snapchat are US 13-17 year-olds' top social media picks now - at 85%, 72% and 69%, respectively.